Monday, March 27, 2017

Configuring Super Hal in Strat-O-matic

FOR SOM players.  I'll have an actual blog after this HELP blog.

This is for people who are new to SOM Windows and explains how "I" programmed my Super Hal in SOM.  It's easy once you know the concepts and will be totally meaningless to all non-SOM players.

TEAM / UPDATE COMPUTER MANAGER

First fill in the right side with your 5 starting pitchers.  If you don't do this Super Hal will default to these.    






Then fill out your actual starting pitcher schedule for at least the first block which ends on the last day of the month.  

 Explore the rest of the drop down menus in "Category"  but the  BIG thing is bullpen management which is handled my Super Hal so click the Super Hal button and you will see something like this. Mine is filled in with my logic.


ORDER / ID

I have 11 different settings  A thru K.  You can see "ID" on the far left and on the far right in the BULLPEN LOGIC square and I'll look at each one of these situations

What you want to do is define roles for each of your pitchers in your bullpen and create an order so when a pitcher gets tired Super Hal will look at the situation and put in the pitcher you want.

My roles are

  • Closer: Inning: 9+; Leading by 1-3 runs
  • Setup: Inning: 7-8; Leading by 1-3 runs
  • LH Specialist: Inning: 7+; Leading or trailing by 1-3 runs or tied; LH batters
  • RH Specialist: Inning: 7+; Leading or trailing by 1-3 runs or tied; RH batters
  • Tied & 9th+: Inning: 9+; Tied
  • Tied & Late: Inning: 7-8; Tied
  • Behind & Late: Inning: 7+; Trailing by 1-4 runs
  • Middle Man: Inning: 1-6; Leading or trailing by 1-4 runs or tied
  • Mopup: Any inning; Leading or trailing by 7+ runs
  • Closer vs. L: Inning: 8+; Leading by 1-3 runs; LH batters
  • Closer vs. R: Inning: 8+; Leading by 1-3 runs; RH batters

 IN THAT ORDER!!!  Hal looks at the first situation and goes down the list looking for a match.

So in the example.

Click on "A" on the left side.
Fill in the box next to ORDER with something that tells you what you want to do

"Closer Inning 9+  lead 1-3 runs

Then click on the TOP (first) line in the BULLPEN LOGIC box.  All zeros at the moment.


This is the "programming "part,
SCORE you want your Closer to come in leading by 1 to 3 runs
OUTS 9th inning on.

HAL does not see innings but only sees OUTS

OUTS INNING 
---- ------------- 
0- 2 1st Inning 
3- 5 2nd Inning 
6- 8 3rd Inning 
9-11 4th Inning 
12-14 5th Inning 
15-17 6th Inning 
18-20 7th Inning 
21-23 8th Inning 
24-26 9th Inning 
27-99 Extra Innings 

So if you want 9th inning on you want 23 (I have 24 mistake) to 99 (all)

BatType tells what kind of batter you want the pitcher to face in his first batter.  This is tricky because HAL is doing a LOT more in the background (looking at who is up next and deciding who is more dangerous and so forth) .  If you don't care - make sure all are checked.

Make sure the "ORDER ID" is correct (this does not automatically change)

NOW - on the left side grab each pitcher and move him up and down in the order you wish.  Make sure you are covered so make sure all your bullpen is in a order for each logic.  Don't asume the top guy will always get the nod (he could be tired).

Then move to the next situation. For me it was SET-UP innings 7 and 8.

Click on "B" in ORDER and click on the next line down in BULLPEN Logic and make a BULLPEN order for your next situation.

That is the most important thing you can do with your Computer Manager for your "away" games (the games you DON'T play - remember, in our league you manually PLAY the away games while your opponents play the HOME games - it's backward but this way you can play all the other parks and decreases home field advantage.

Once you have done as much as you want and saved - go to TEAM/EXPORT Computer Manager and export it to save it so it does nto get blown away when you RESTORE another .lzp.